Dart 7 polish report
Final implementation report · 11 July 2026

Clarity in every state. Motion with a job.

An app-wide pass across Dart 7’s active Expo product: navigation, selection, loading, scoring, tournaments, Career, accessibility, recovery, copy, hierarchy, and the small interaction details that make the whole product feel trustworthy.

See the evidence
52motion improvements

Spatial continuity, state change, progress, insertion, feedback, and completion.

53UI/UX improvements

Hierarchy, resilience, copy, touch, focus, errors, empty states, and accessibility.

105completed candidates

Shared work counted once—not multiplied across screens.

10/10native smoke flows

Final iPhone 16e simulator suite, including rapid repeated interactions.

Scope & provenance

One language, product-wide.

A candidate register existed before implementation. Every item has a unique ID, user problem, proposed response, benefit, files, accessibility and reduced-motion behavior, risk, verification method, and final status.

Baseline98598ae7
Final implementation347493c5
Branchfeature/app-wide-motion-polish
Screen-by-screen

What changed.

The ranges below are a route map. The complete per-item record—including the original problem, implementation files, accessibility behavior, and verification—is searchable at the end of this report.

Shared shell & controls

Unified timing and easing, interruptible press feedback, measured selection indicators, loading swaps without layout jumps, clearer focus and busy states, and system-aware Reduce Motion.

MOT-001–007UI-001–008

Authentication & onboarding

Progress reads as a real journey, validation and async states are explicit, player insertion/removal communicates cause and effect, and destructive restart/remove actions have safeguards.

MOT-008–012UI-009–018

Home, Players & profiles

Home sections explain empty states and expose next actions; rankings have honest loading/error semantics; profile tabs preserve direction and spatial continuity; charts provide accessible summaries.

MOT-015–022UI-034–045

Match setup & live scoring

Selection, reorder, validation, player handoff, score feedback, checkout, undo, confirmation, error recovery, and navigation all show immediate, stable state without invalid intermediate controls.

MOT-027–042UI-019–033

Match result & history

Result hierarchy is clearer, one underline travels across tabs, keyed content transitions survive rapid changes, destructive actions are recoverable, and deletion success is announced and dismissible.

MOT-043–047UI-046–050

Training

Setup selections, active-player handoffs, visit feedback, validation, completion, retry, cancellation, and result handoff share the same feedback vocabulary as live match play.

MOT-048–050UI-051–052

Tournaments

Catalog filters, entrant setup, run loading, rounds, standings movement, qualification, completion, errors, withdrawal, and resumed runs now show progress and terminal state consistently.

MOT-051–060UI-053–059

Career & Tour

Q‑School, week simulation, rankings, season review, awards, trophy cabinet, qualification context, and navigation prioritize the next meaningful action and preserve recovery paths.

MOT-061–066UI-060–065
Static evidence

Before and after.

Screenshots are from the same iPhone 16e simulator family. Tap any image to inspect it. Motion changes are shown separately in recordings.

Settings

selection, hierarchy, busy/disabled states
Beforebaseline
Settings screen before the polish pass
Afterfinal
Settings screen after the polish pass

Players

rank hierarchy, selection, truthful states
Beforebaseline
Players rankings before the polish pass
Afterfinal
Players rankings after the polish pass

Live match

active player, scoring controls, stable feedback
Beforebaseline
Live match before the polish pass
Afterfinal
Live match after the polish pass

Match result

result hierarchy, tabs, destructive recovery
Beforebaseline
Match summary before the polish pass
Afterfinal
Match summary after the polish pass

Onboarding journey

clear step context and player creation
Inventory snapshotbaseline
Onboarding screen from the baseline inventory
Final flowmain player
Final main-player onboarding step

Tournament journey

catalog context to active run progress
Catalog contextbaseline
Tournament catalog baseline
Active runfinal
Final tournament run detail and progress state
Final Home empty and next-action states
Home — useful empty states, clear next actions, and stronger personal hierarchy.
Final Career Q-School tournament screen
Career Q‑School — qualification context, persisted progress, current round, opponent, and safe action state.
Motion evidence

Fast, interruptible, optional.

The recordings exercise rapid repeated input. Selection semantics update immediately; in-flight motion retargets or cancels; Reduce Motion preserves an understandable final state without spatial travel.

Summary tabs + cancellationSix direction changes, action menu, destructive dialog, cancel.
Normal motionSix rapid scoring-input changes with a measured selection plate.
Reduce MotionThe same sequence with OS Reduce Motion enabled: immediate, stable state.
Verification

Built, run, stressed.

Validation happened throughout reviewable batches and again against the final integrated native bundle. The register’s completed count excludes every partial, rejected, and deferred candidate.

PASS

Complete validation

Repository validation, final mobile lint and typecheck, 35 Career tests, 46 tournament tests, and 11 shared/player/motion tests.

10/10

Major native flows

Onboarding, home, navigation, match, summary, settings, deletion, DartBot fallback, and Career Q‑School.

0

Potential hangs

Zero Time Profiler potential-hang rows above 250ms in a 35.758s rapid-summary trace.

2 modes

Motion preference

Rapid settings and summary sequences passed with Reduce Motion off and on; selected semantics remained synchronous.

Fresh

Native bundle

Arm64 iOS DevRelease built, installed, launched, and verified newer than final implementation commit 347493c5.

No crash

Final QA window

No Dart7Debug diagnostic report was created during final-bundle QA; earlier reports belonged to superseded bundle attempts.

States

Recovery & edges

Empty, loading/progress, error/retry, cancellation, deletion success, transient fallback, and disabled permission states were exercised or focused-tested.

Dark

Theme behavior

The Midnight theme passed; setting system appearance to Light left the explicit in-app Dark preference authoritative as intended.

1 finding

Accessibility follow-up

Maximum text exposed player key-stat fragmentation. It is documented transparently as deferred UI‑066.

Settings Voice Scoring switch disabled when native speech recognition is unavailable

Permission / capability state

The simulator does not expose native speech recognition, so Voice Scoring remains visibly disabled. Denied microphone copy and branches pass focused tests.

Player profile at maximum accessibility text showing the deferred key-stat layout issue

Deferred: UI‑066

At maximum accessibility text, profile key-stat columns fragment. The tab strip remains horizontally available, but the stat card needs an adaptive stacked layout.

Machine-readable register

Every candidate.

Search by screen, problem, benefit, file, or ID. Open any candidate for its complete implementation and verification record. Export uses the exact embedded JSON.

132 candidates105 complete · 10 partial · 1 rejected · 16 deferred
Evidence